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tau start collecting review

Otherwise, go forth and continue to threaten a fairly minor region of space!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related. Credit: Jack Hunter. I like to take my time to get the whole chest and body done, then put the weapons on. Her key ability is Genius of Kauyon, allowing her to use Kauyon even if a Commander (including herself) has already used Master of War previously in the battle. Customer Review. 40k featured One_Wing Start Competing Tactics tau thechirurgeon Warhammer 40k, ©  2020 Goonhammer. Sorry for dumb question I just don't wanna waste my money this shit is expensive. 4 Stars & Up & Up; 3 Stars & Up & Up; 2 Stars & Up & Up; 1 Star & Up & Up; Brand. So you may have seen some folks painting or playing with Warhammer products. Tau have a huge array of good options for killing, and this is very much only one of them, but TGG has finally given long-time Crisis fans a way to actually use them, and especially in the Enclaves either of these two setups should do work in their assigned roles. Start or expand your collection. 2 Instruction booklets 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . Custom faction traits from Psychic Awakening have been pretty hit or miss, with some factions like Craftworlds winning big but many factions ending up sticking to their mainline options. They have ball socket joints for arms, legs, and feet making almost any kind of pose you want. 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts], + Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile, ++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice . ————————————————————————– While the set only amounts to around 500 points, it has a diverse range of models which gives you a good grasp on the basics of the game. Finally, you get to bring two commanders per detachment. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) The Start Collecting box that gets our vote for “the next one to be discontinued,” there’s not a ton this particular box has to offer. Naturally, if your army has any relics or powers that let you switch off overwatch, bring those when you’re facing Tau, as they make this whole process a lot easier! While Tau have less to fear from Raven Guard than most armies thanks to being able to take a ton of drones, this particular army is light on drones. Start Collecting! Both of these abilities are fine but are also trivially replicated by a single ethereal (who you probably have), making the mandatory inclusion of the drones (who are a straight up liability in ITC) a major downside of her new datasheet. 4x Fire Warrior w/ Pulse Rifle++ Spearhead Detachment +1CP (T’au Empire) [67 PL, 1,302pts] ++ HQ: Longstrike [10 PL, 212pts]: 2x Smart missile system, Ion cannon, 2x Seeker missileHS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missileHS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile++ Spearhead Detachment +1CP (T’au Empire) [28 PL, 500pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: MarkerlightElites: Dahyak Grekh [2 PL, 20pts] Better yet, it gets its full allocation of shots without being Nova Charged, so you can just always boost the invuln of the one carrying it. There are a lot of color options for Tau, the most basic being a nice white. TGG gave these a number of boosts – the more popular HYMP build gets even better with Hardened Warheads, but the Rail Rifle build gets an arguably even bigger boost with the Magna Rail Rifle prototype system, which makes their big guns S9, boosts their range and gives them a minimum damage of 3. Crisis suits get three big buffs: Taken together, it is now possible to make a Crisis Battlesuit bomb do some real work. Ethereals are cheap HQ options that can help you fill out Battalion Detachments without eating up a COMMANDER keyword slot. The Tau are by no means the most popular army in Warhammer 40k. 67% Upvoted. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Fire Warrior Shas’ui: Markerlight, Pulse rifle. The ability to re-roll one hit roll each time a unit shoots is incredibly powerful for smoothing the variance curve on high-strength, low-shot weapons and units that have a small number of big guns. These guys can drop in where they want on the fringes of the battlefield, take out a priority target, and then dart over to wherever else they’re needed. coats to get the desired effect. TR: Strike Team: 4x Fire Warrior w/Pulse Carbine & Photon Grenades, 1x Shas’Ui w/Markerlight (3) (2pl, 38pts) Otherwise, go forth and continue to threaten a fairly minor region of space!Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, ++ Battalion Detachment +5CP (T’au Empire) [36 PL, 656pts] ++, T’au Empire Sept Choice . Priddis’ list also incorporates 6 Seeker Missiles on the Broadsides, set up to eliminate any target that the army’s Marksmen drop Markerlights on turn 1.Simon Priddis' Twisted Onslaught List - Click to Expand++ Battalion Detachment +5 CP (T’au Empire) T’au Sept [109PL, 1870pts] ++HQ: Cadre Fireblade (39), Markerlight (3), 2 Shield Drones (20) Puretide Engram Neurochip (0) [3PL][62pts] WARLORD (Through Unity Devastation)HQ: Commander Shadowsun (110), MV52 Shield Drone (11), Command Link Drone (6) [10PL] [127pts]Troops: 5 Strike Team (35), Upgrade to Shas’ui (0), Markerlight (Shas’ui, 3), 2x MV4 Shield Drone (20) [3PL][58pts]Troops: 5 Strike Team (35), Upgrade to Shas’ui (0), Markerlight (Shas’ui, 3), 2x MV4 Shield Drone (20) [3PL][58pts]Troops: 5 Strike Team (35), Upgrade to Shas’ui (0), Markerlight (Shas’ui, 3), 2x MV4 Shield Drone (20) [3PL][58pts]Elites: XV104 Riptide Battlesuit (185), Heavy Burst Cannon (35), 2x Smart Missile System (30), Advanced Targeting System (18), Velocity Tracker (10) [14PL][278pts]Elites: XV104 Riptide Battlesuit (185), Heavy Burst Cannon (35), 2x Smart Missile System (30), Advanced Targeting System (18), Velocity Tracker (10) [14PL][278pts]FA: 3 TX4 Piranhas (90), 3x Burst Cannon (24), 3x 2 Seeker Missiles (30), 3x 2 Gun Drones (60) [12PL][204pts]HS: 3 XV88 Broadside Battlesuits (105), 3x 2 High Yield Missile Pods (150), 3x 2 Smart Missile Systems (90), 3x Seeker Missile (15), 3x Advanced Targeting System (18), Upgrade to Shas’vre (0), 5 Shield Drones (50) [24PL][428pts]HS: 3 XV88 Broadside Battlesuits (105), 3x Heavy Rail Rifle (105), 3x 2 Plasma Rifles (48), 3x Seeker Missile (15), 3x Velocity Tracker (6), Upgrade to Shas’vre (0), 4 Shield Drones (40) [23PL] [319pts]++ Vanguard Detachment +1 CP (T’au Empire) Sa’cea Sept [8PL, 130pts] ++HQ: 1 Ethereal (45), Honour Blade (0), Hover Drone (5), Marker Drone (10) [4PL][60pts]Elites: Dahyak Grekh (20) [2PL][20pts]Elites: 1 Firesight Marksman (21), Markerlight (3), Pulse Pistol (1) [1PL][25pts]Elites: 1 Firesight Marksman (21), Markerlight (3), Pulse Pistol (1) [1PL][25pts] Devin Swann’s Sword and Brush ListDevin Swann’s list, which he piloted to a 4-1 2nd-place finish at the 32-man Sword and Brush event in early September, is primarily here for variety’s sake: It’s an example of a successful T’au Empire list that doesn’t take three Riptides, instead employing Hammerheads and Skyrays for its long-range heavy firepower. They’re also a nightmare for horde armies to charge, as the Gatling burst cannon extra hits still trigger on overwatch. Also, when firing FtGG, make sure to fire any markerlights you want to use first, as adding re-roll 1s makes the rest of your shooting better. 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts]+ Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice . Head The Volley Fire ability gives friendly SEPT units within 6″ an additional shot when firing with pulse pistols, pulse carbines, and pulse rifles when shooting at a target within half the weapon’s range. That downside is substantial, though — although T’au armies tend to castle up in games, it’s worth noting that this doesn’t mean you never move. Ushabti Bone – Layer ( Light Tan ) But, what are the formations? Eshin Grey – Layer ( Dark Grey ) Fire Warrior Shas’ui: Markerlight, Pulse rifle . This list, piloted by Simon Priddis to a 5-0 1st-place finish at Twisted Onslaught in early September, dials back on the Riptides in favor of running Broadsides, Piranhas, and Shadowsun. Ceramite White – Base ( White ) TR: Strike Team: 4x Fire Warrior w/Pulse Carbine & Photon Grenades, 1x Shas’Ui w/Markerlight (3) (2pl, 38pts) With their four Ion Rifles (when the drones are attached) they’re also one of the best users of the Modulated Weaponry stratagem, guaranteeing them 12 shots (though there’s a big risk of obliterating your drones when doing it unless you’ve maxed out on markerlights). Devin Swann’s list, which he piloted to a 4-1 2nd-place finish at the 32-man Sword and Brush event in early September, is primarily here for variety’s sake: It’s an example of a successful T’au Empire list that doesn’t take three Riptides, instead employing Hammerheads and Skyrays for its long-range heavy firepower. Fire Warrior Shas’ui: Markerlight, Pulse rifle . . share. Battalion Detachment, Tau Empire: Farsight Enclaves [48pl, 771pts] +5CP You can always pick up more paints and go over it again to change the color. . You want to make an investment like this to get yourself introduced to the hobby. HQ: Commander in Coldstar Battlesuit (90), 4x Fusion Blaster (56), 2x MV4 Shield Drone (20) (9pl, 166pts) POWER LEVEL: 109 This list leans on the power of Hardened Warheads and Gifted Pilots to turbo-charge a bunch of vehicles loaded to the brim with smart and seeker missiles, backed up by a Farsight Enclave Air Wing to squeeze value out of Firestorm and their sept traits. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Read honest and unbiased product reviews from our users. Items inside However, as with the Infantry, I have found in many of the Warhammer army sets that putting the head, torso, legs, and non-arm or weapon equipment together is a good first step. So even though I have never played, I have a pretty sizable Ork force and decided to start a little Tau army to paint something different. Evil Sunz Scarlet – Layer ( Medium Red ) Ignore the buff to Sniper drones; the Firesight Marksman’s key benefit is to give you a BS3+ Markerlight. TOTAL COMMAND POINTS: 14 (-3) After all it is your army and you alone get to decide how they look. At her peak Shadowsun was potentially in competition for one of the very best units in the game, but she’s come down in power a bit (while still being good) thanks to an updated datasheet and a shift in the metagame away from Tau Sept. Shadowsun rocks in at 127 points with mandatory accompanying drones and an absurdly lengthy datasheet. A bunch of fusion or CIB shots at 18″ range can really ruin the day of anything that tries its luck on a close assault. Just got the Tau Start Collecting box. However, in my humble opinion they have some of the coolest looking units. Pathfinders show up reasonably often in Tau lists reasonably often. It still suffers from being a “putting all your eggs in one basket”-type strategy, and if your opponent has the firepower to bring it down in a turn through your drones you’re going to wish you’d diversified. Color Choices Discounts to another popular commander build (fusion Coldstars) and the rise of custom Septs have also hurt her a lot. Gun-wise, they offer either a fusion collider – a d3 shot 18″ range melta, or a cyclic ion raker – a 6 shot 24″ gun which can either be S7 AP-1 D1, or overcharge to be S8 AP-1 Dd3 (and inflicts a mortal wound if you roll any 1s to hit). HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile ++ Total: [105 PL, 2,000pts] ++, Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) This is our second article in the Start Collecting Warhammer 40K series, and once you've played through the Dark Imperium box, your next choice is going to be what to pick for your army. Dawnstone – Layer ( Lighter Grey ) Games Workshop 99120113061" Tau Empire Pathfinder Team-Warhammer 40,000" Game 4.7 out of 5 stars 195. It still probably isn’t the best thing Tau can be doing, but the power is there, mostly for the Enclaves. Start Collecting: Tau Empire. She’s basically a buff provider with some decent shooting built in. Sense of Stone and Storm of Fire are the clear winners here, and which one you want will depend on your strategy – although as of TGG you can just spend 1CP on Wisdom of the Many and have both. The second option generally involves taking five models armed with two of your chosen gun (either missile pod or CIB) and an ATS to boost the gun and keep the cost down, then (as suggested by Richard Siegler in his review of the book) one model dedicated to defence, taking the Iridium suit upgrade (2+ save), an airbursting frag projector with the Reactive Countermeasures prototype system (ignore AP-1 and -2) and a shield generator. A Kroot Tracker added by the Blackstone Fortress game, Dahyak Grekh is very, very good. You’ll see all four guns in Simon Priddis’ list below, demonstrating that there’s use cases for all of them (though in the case of the plasma rifles I suspect the use case was “being fairly cheap.”) The rail rifle offers 2 shots at enormous range, Strength 8, AP-4, and D6 damage, plus it causes an additional mortal wound on a 6+ to wound. For only 20 points, you get a BS3+ Sniper who can deep strike onto the battlefield more than 9″ away from an enemy unit, gets +2 to his save in cover, and once per game can activate a booby trap for the chance to do D3 mortal wounds (or D6 if you roll a 6 and the unit has 10+ models) to a unit. And while the Railgun looks extremely cool, it’s almost always going to be a worse option than the Ion Cannon, which can put out a greater volume of shots at nearly the same range and has much lower variance, with the ability to Overcharge for D6 S8 3-Damage shots. ( Log Out /  POWER LEVEL: 109 Warriors of the Farsight Enclaves just get two Sept Tenet abilities? TOTAL ARMY POINTS: 2000 The Hot Blooded Stratagem is a strong power to have in your back pocket, able to turn a squad of Breachers into an absolute nightmare if you can run in close enough to fire off 20 S5, AP-1 shots. . Add to basket. They come with two abilities, and neither are Sept-locked, which means that an Ethereal is a good choice to fill out an HQ slot in a Sept other than T’au. You may otherwise be a seasoned Warhammer veteran. Wrap UpAnd that’s enough about gun-toting fishmen. On some level, if someone walks up to you picks your units up and inspects them in the nooks and crannies, he or she can take a hike. This makes use of the Crisis burst cannon bomb we discussed, backed up by an appaling number of drones and a clique of commanders, to control the board, while blasting from the back with Magna Rail Rifle armed Broadsides. Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. What you do is mount fusion blasters on them all, smash them into midfield where they offer a fair amount of board control, and then unload a pile of seeker missiles and fusion blasters into something vulnerable-looking. Having Hammerheads with a 2+ save can be a good benefit, though it’s generally not worth giving up say, the ability to re-roll a hit. . SKU: 5011921088522 Categories: Get Started with 40k, Tau Empire. Battalion Detachment, Tau Empire: Farsight Enclaves [53pl, 807pts] +5CP Their primary differentiator is the ability to upgrade to an XV8-02 Iridium battlesuit for a 2+ Save but with the ability to take Shield Drones, this isn’t nearly as important as having an extra wound or being able to dart across the table. Top critical review. This is a great-value box set that gives you an immediate collection of fantastic T’au Empire miniatures, which you can assemble and use right away in games of Warhammer 40,000! . His Vanguard ability allows him to move up to 7″ after Deployment at the start of the first battle round as long as he isn’t within 9″ of an enemy model, helping quickly reposition him at the start of the game. Keep multiple units fairly close to each other to take maximal advantage of this and provide supporting fire to deter charges that might hit your most valuable units. You should also strap a couple of seeker missiles to him, since those will benefit from his improved BS as well once you have multiple Markerlights on a target. I picked up the start collecting tau box today as my first purchase in warhammer 40k. Taking all that together, Breachers are a lot tougher to shift out of some mid-board cover than strike teams, so if what your army needs is something that can push up and control a bit of space these can be an attractive troop choice. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile++ Total: [112 PL, 1,999pts] ++Feliks Bartkiewicz’s Farsight EnclavesAs a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Cyclic Ion Blaster (54), 2x MV4 Shield Drone (20) (8pl, 156pts) Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. including any added with Emergency Dispensation) you can take one of these instead for a unit in your army. Competitively, a common Sa’Cea build is to take a Vanguard Detachment featuring an Ethereal and three Firesight Marksmen. Finally, don’t sleep on the +1 Ld bonus — when paired with an Ethereal, you can give nearby units Ld 10, protecting them from morale losses, and the +1 Ld for the Sept Tenet helps protect units from nasty psychic powers that depend on Ld+D6 roll-offs. Lots of firepower, relatively easy to kill if there are no drones, but there are always drones. As of the FAQ, a given unit can only have a single prototype system, and each can only be taken once per army. By now you hopefully have everything you need to get going on your T’au Empire army (hot tip: start with Riptides and Drones) and start crushing your opponents. It has a slightly different Nova Reactor table, which lets you pull it off the table and re-deploy, or throw a 3+ invulnerable on against melee only. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Even if you aren’t a melee army charging Tau can help – it stops Broadsides shooting for a turn, and forces their other units to at least move and be unable to Kauyon. A race of blue-skinned humanoids who seek to join all of the great races of the galaxy under their own command in the name of the greater good. This is cool, and opens up some very skewed builds if you want to try them, but in general there’s enough stuff you need to spend points on to make a Tau army “tick” that it’s more likely to let you sneak in a fourth than go all-in on six! Fire Warrior Shas’ui: Markerlight, Pulse rifle . It’s always worth going and looking at the latest version of the Tau FAQ on the Warhammer Community FAQ page before heading to an event. TR: Strike Team: 4x Fire Warrior w/Pulse Carbine & Photon Grenades, 1x Shas’Ui w/Markerlight (3) (2pl, 38pts) DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile++ Total: [112 PL, 1,999pts] ++Feliks Bartkiewicz’s Farsight EnclavesAs a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. They come with clear bases and stands so that they look like their hovering, much better than just sitting on the ground. Another very good T’au Sept character, Darkstrider is also a BS2+ Markerlight option who buffs nearby T’AU SEPT Infantry, giving them the ability to shoot after Falling Back if they’re within 6″ of him, and using the Structural Analyser ability to give a single infantry unit within 6″ +1 to its wound rolls against that target, ensuring they’ll wound most infantry targets on a 2+. Crisis Suits have long been one of the tragedies of 8th edition, just dying far too easily to anti-tank firepower for their cost and needing a lot support to do damage out of Deep Strike. report. By now you hopefully have everything you need to get going on your T’au Empire army (hot tip: start with Riptides and Drones) and start crushing your opponents. Rather than just planning to charge with one unit, you want to make sure you’ve got lots of expendable chargers lined up in a phase you want one to land. Orange color I wanted, you too can play around with additional paints, or 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] By now you hopefully have everything you need to get going on your T’au Empire army (hot tip: start with Riptides and Drones) and start crushing your opponents. Read more . Drones. Fire Warrior Shas’ui: Markerlight, Pulse rifle . Easily the best original Sept. In the long run it’ll also likely pay off more as you’re being shot at. Luckily, TGG came with an answer – Prototype Weapons System. Fireblades are another cheap HQ choice for filling out Battalions that doesn’t eat up a COMMANDER keyword slot. Tau Fire Warriors When an Infantry or Battlesuit unit is shot, after a successful wound roll (but before the saving throw), a 2+ moves that entire shot over to the drone and converts it to a single mortal wound. HQ: Commander in Coldstar Battlesuit (90), Drone Controller (5), 3x Fusion Blaster (42), 2x MV4 Shield Drone (20) (9pl, 157pts) Battalion Detachment, Tau Empire: Farsight Enclaves [53pl, 807pts] +5CP HQ: Commander in Coldstar Battlesuit (90), 4x Fusion Blaster (56), 2x MV4 Shield Drone (20) (9pl, 166pts) 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . For four points more you get an extra wound over the XV8 Crisis Suit Commander, and that’s just an incredibly good deal for the price. 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts]+ Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice . Credit: Jack Hunter. (12 MDrone, 11 GDrone, 40 SDrone) 4x Fire Warrior w/ Pulse Rifle+ Heavy Support + TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile++ Air Wing Detachment +1CP (T’au Empire) [33 PL, 512pts] ++ T’au Empire Sept Choice: Farsight Enclaves AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Then, I like to paint them all their base color and do any details which the arms and/or weapons might cover up. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Games Workshop Warhammer 40k T'au Empire Codex (HB) $34.00. Then, from order of most expendable to least, (unless you have something charging from outside LOS, in which case do them first) declare a charge against the minimum number of units you can to allow your charger to plausibly threaten to pile in to whatever you’re trying to lock if they aren’t repelled. 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts]+ Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice . This ability is found on nearly every T’au unit outside their vehicles, and is one of their key strengths. If you do want to build a hunting commander, the Cross-Linked Stabiliser Jets Prototype System can be a great choice, giving you built-in hit and wound re-rolls of 1. The roving nightmare that the forward elements of this list presents will keep many opponents on the back foot, and like a lot of Farsight armies it’s way less vulnerable to getting pinned down in its deployment zone than the average Tau list. What they offer instead is a 2+ save, 6 wounds, and firepower which is actually costed appropriately. While drones don’t have the offensive firepower of a Riptide, they’re one of the most powerful things available to a T’au army for their defensive strength. **Ghosts in their shells** My review of the Eldar Craftworlds start collecting set by Games Workshop. Sun Sharks have a definite application zooming over stuff and hoping to drop a ton of mortal wounds on it, and Devin Swann’s list below which uses these plus a pile of Sky Rays for a horrific alpha strike is at least something to think about.

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